Status
Development complete
A fast casual mobile game built around a simple mechanic with a strong visual identity. Fully developed and tested for Android and iOS. The character — a cheerful red ball — bounces through levels that get increasingly demanding.
A note on this project: Stop! was developed as a commission. The client didn't pay the final invoice, so we retained ownership of the product. We're considering releasing it for free as a portfolio piece — because a finished game deserves to be played.
Status
Active development
QuestLog is a mobile productivity app that reframes your daily tasks as quests in an RPG. Add a task, set a deadline, get it done — earn XP, level up, keep a streak. The idea is simple: if checking off a task feels like defeating a boss, you actually want to do it. Currently in active development.
Why it matters to us: QuestLog is also a proving ground. The mechanics, the voxel art style, the feel of progression — if it works here, we'll build a full RPG on top of it.
Paciaroth started as a game jam project — a pixel art action RPG starring a heavily armored dwarf warrior. The art is fully realized: rich brown and gold armor, a massive battle axe, compact and expressive pixel animation. The game mechanics were a prototype and the jam deadline ended before completion.
Game jams are how we experiment. Paciaroth exists because we wanted to push pixel art to its limits under pressure. The dwarf stayed with us — he might come back in a future project.
Status
Depends on QuestLog
The biggest project in our minds. A full mobile RPG built around a voxel art world — characters, enemies, environments, story, progression systems. The art direction is already defined: warm, stylized 3D voxel with strong silhouettes and saturated palettes.
This is the long game. We're using QuestLog to test the core mechanics, art pipeline, and how far we can push voxel art on mobile. If it works there, the RPG is the next step.